Sunday, February 1, 2015

Lara Croft, Moore's Law, and Zoe Connolly

Moore's Law and examples of the ever changing improvement in graphics...

 Moore's law from Wikipedia and from
Moore’s Law is a computing term which originated around 1970; the simplified version of this law states that processor speeds, or overall processing power for computers will double every two years.  A quick check among technicians in different computer companies shows that the term is not very popular but the rule is still accepted.
 To break down the law even further, it specifically stated that the number of transistors on an affordable CPU would double every two years (which is essentially the same thing that was stated before) but ‘more transistors’ is more accurate.

Lara Croft's Evolution

Note how many of the promotional models look much like the next game's in-game model.

Examples from Second Life...
I started in SL in January 2007 and I've seen my own form of Moore's law, as SL, my computers, and my avatar have changed over the course of 8 years.

 February 2007

 (The Catgirl days)

April 2007

July 2007 (Antiquity)

October 2007
(New Babbage)

  December 2008 (Connolly Aerodrome)

June 2011 (TimeForce 10 RP)

(notice the room details)

January 2015 (The Days of SLGo)

How has your own avatar evolved over the years?

This post based on "How Lara Croft's changing face illustrates Moore's law" and run through the SLogrificator.

SLogrificator = a device that takes ideas, concepts and objects from Real Life and transforms and modifies for usage about, or within, Second Life. No doubt a product of some mad steampunk science genius!
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