Thursday, August 21, 2008

Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1

Karl Reisman of Tumansky Heavy Industries, wrote a blog post about texturing in SL. The object is a WW2 Era British Spitfire, but the post should be of interest to builders across the grid and not just those of us in the aviation community.

Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1

Karl wrote: "Well in truth you can't, because professional 3D tools allow you to edit UV maps, and assign texture coordinates to individual frames.. However that issue aside, you can come to a professional level if you approach your link sets as a single object, and the maps in a consistent layers based method. First build the object as you see fit.


This is an example of a 3 view plan. This one was found on the web, not only is it useful for building, but it's also useful for placing details on the textures after you build the object in prims.

I would suggest highly that you build to a plan, Even if it's a fictional draw the front side and top views of the item to keep control of the project. There are plenty of sites that have quality blueprints of cars, tanks, aircraft, and buildings that you could use for your project. But sometimes it's fun to roll your own. Just make sure the design is solid and consistent between the front side and top views, or you will go crazy. once the prims are arraigned.


Collecting reference is necessary for a successful historical replica. (This is "Blue Peter" , from the battle of Britain Memorial Flight and the "model for this project.) For a fictional or fantasy project, making or collecting a lot of concept art serves the same function.

If you are building a historical object its very important to find as much reference as you can and duplicate the look from the reference without copying it exactly. Exact coying is considered plagiarism, and is frowned on, as well as being a reason for having the item deleted and your SL account locked. The quality Aircraft makers on SL make their own textures...."

Click the link to view the entire post....

Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1
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